List of runner cards that cost at least 7 to install.

I mostly agree with @BlackCherries. And I mainly posted this review to fix the link.
But I wouldn't write off the Nexus so easily. It has been a thing in criminal and might get a comeback.

Plus, installing a Shard without the run might be situational good. Not reason enough to put either shards or Kiting into a deck that wouldn't need it without the other, but still handy occasionally.

EDIT: Link fixed.

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The thing with the Shards is the only advantage from Credit Kiting is that you're not restricted to running the respective Shard's central server. If you're looking to protect the Shard, you still need to spend an extra click removing the tag (or installing/using tag avoidance/removal). That's 3 clicks to run/access, install, and clear tag when you could just spend 2 clicks to run/install shard and then run/access if so desired. —
Not if the shard is Hades and the access is game-winning! —

First, is this card worth using if you don't get the full 8 discount? Maybe - especially if you have ways of avoiding the tag (a la Forger, On the Lam, and even the spoiled No One Home). But those cards all cost clicks to install already so the per-click savings you're getting have to be at least 3 per so that you're matching the full discount you get from just clicking to remove the tag regularly (save 8 , spend 2 on the tag removal for a net 6 over 2). Therefore, using Forger as the easiest example, you want a discount of at least 7 - perfect for those eyeing the spoiled Amina! :D

So let's get into what's really worth using this card on - the full list is available down below but I'll sum up which cards are must-look-at's (Sorry Security Nexus, Monolith, Mass-Driver, Morning Star):

Femme Fatale and Rachel Beckman. Yup, that's it. And the latter card insta-kills itself if you don't avoid the Credit Kiting tag. Still, surprise Femme to snipe a single gear-check remote is a nice "gotcha" moment when the corp thinks they have a scoring window. You could even Credit Kiting a Femme for a Stimhack run after getting your account closed.

All in all though, this card currently lacks the required support in-faction until a viable blue tag-me archetype appears or more expensive blue cards are released. Personally I'm of the opinion right now that the play condition isn't a problem - in fact, Criminals want to be making early-game central server runs anyways! If you're looking for per-click economy of at least 3 per , keep it simple stupid!

Full list of installable runner cards at 7 or more: EDIT: See Krams' comment above.

I think Crash Space is a pretty solid card now that Plascrete is gone. It pairs nicely with this card. —
If you're already running Crash Space regularly in your deck, I can see how including Credit Kiting isn't a bad idea. I don't think, however, that running Credit Kiting in your deck regularly warrants a deck slot just for Crash Space. —

Guaranteed Magnum Opus turn one? Yes please. I can think of the following scenarios:

  1. Get Mopus in your opening draw. Installing click one and clicking Mopus 3x lets you end the turn at 6

  2. Draw a Scavenge in your opening hand. Click 1, use the ID ability to tutor Mopus, install for 4, click 2 Scavenge it to permanently install it, clicks 3 & 4 get paid and end the turn at 5

  3. Draw neither a Scavenge or Mopus in your opening hand. Use her ability to tutor an SMC and install Mopus. If you have to click for 2 then you can end turn 1 at 2, if you have a Dirty Laundry/Easy Mark or Sure Gamble to play click one, you can end turn 1 at 5 or 6, respectively. This works out the same if you draw an SMC in your opening hand.

Assuming a 45 card deck with 3 Mopus and 3 Scavenge, you have around a 50% chance of hitting either scenario 1 or 2, (I think, it's been a while since I calculated probability). If you have 6 econ events you can play turn 1, then you have a similar chance of avoiding the 2 outcome of scenario 3.

If you have 6 turn-one-playable econ events of any kind (Peace In Our Time and Sure Gamble?), 3 scavenge, and 1 Mopus, you have a >75% chance of not having the 2-credit outcome - there'd be 10 cards you can draw turn one that save you. (and even your worst outcome...) —
How about having Mopus and Scavenge in hand and Paperclip in deck? Tutor-Install Paperclip for 3, Scavenge Mopus for 1 —
@Sotek I'm really excited about the consistency with this ID. —
@Deo That's not a bad play either, you'd end the turn at 5 credits and have Paperclip ready to go in the heap. —
Unfortunately, the program is removed from play and does not go to the heap. I think chameleon and the bird breakers are better —
Silly me ignore my post —

So originally I, and others I believe, were excited about Kabonesa with Scavenge. This is actually not a very good interaction. If you want to install a Magnum Opus with this combo you will need the following: A Magnum in hand or your heap, Scavenge in your hand, and a Magnum in your stack. 1 to activate Kabonesa and install the Magnum, spending 4 - 1 to Scavenge and install the second Magnum. If you then use Magnum twice, you'll end your turn with the same number of s you started with. Whereas if you just install it directly from your hand, and then use it three times, you'll end up with one more credit than you started with. Same goes for installing high cost programs like Femme. You need the necessary cards in hand/heap/stack and you'll only save one versus hard installing it; this while spending an extra . So Scavenge isn't really a great card for her.

--EDIT:

So apparently a single Scavenge can trash a program, and then reinstall the exact same copy of that program. And it isn't considered the same program. Seems a bit weird to me but that does change things. It is still more efficient to just hard install a program. The you save is worth more than the you save. But if all you have in your hand is a Scavenge, it is definitely nice to install any program and keep it. --

Chameleon is of course a nice interaction as it can avoid the "remove from game" clause. But this will only happen probably three times a game if you use three Chameleons. But that is about it. The only program I can think of that you only need for one turn is Cache, but that is not a valid target. So to me, her ability has significant limitations. But the ability to find that program you absolutely need right now and install in at a discount in one can save you the game sometimes.

Now there is one other interaction which seems to be pretty solid to me. Using Kabonesa with Brahman. Brahman will continually send your programs back to your stack where it is a pain to pick them up and reinstall them. Kabonesa will save you time and money so you can keep your Brahman fed. Using Brahman as your main breaker with a few cheap programs and The Personal Touch as backup might work quite well. Throw in a D4v1d too.

--EDIT:

People have been going crazy using Kabonesa with Origami and Ekomind. Its a pretty cool concept and I plan to try it out. I wonder if anyone has tried her with Au Revoir. That is another card that is unbelievably good, if you can find all three of them early. I'm anxious to try this; stupid work :/

I don't believe you have the interaction correct, as per the new FAQ. You only need a Magnum in your deck and a Scavenge in your hand to make the combo work. The efficiency comes from having this as a card ability, as you can pull out any program you want turn 1, given that you have scavenge in your hand. —
I'm certain you're getting the interaction wrong with Scavenge. You only need Scavenge turn 1 to fetch Magnum. You use Kabonesa's ability, grab Magnum for 4$, click twice for the money back, then Scavenge. It only asks you to trash an installed program (Magnum), then install one from the heap. So you get to keep it. —
As for Chameleon, it doesn't work for the same reason Citadel Sanctuary and Joshua B. doesn't work. Kabonesa's ability checks before Chameleon's, as far as I can tell, so it gets removed. —
I think (and others should feel free to correct me) that you have the Scavenge interaction misunderstood. As the UFAQ answers, you can Scavenge the same Mopus (or any program) that you can clicked for and Wu's RFG clause won't kick in at the end of the turn. This really ups how strong her ability is. —
The UFAQ above states that she works with Chameleon. And I realize you get to keep the Magnum if you use Scavenge. I'm saying it isn't worth it. It is more efficient to just hard install it. —
Okay, looking at the Scavenge FAQs-you can trash Magnum with Scavenge, then reinstall the exact same copy with Scavenge? That is weird to me that that would work. If so, it isn't as efficient, but you could at least install it turn 1 if you have a Scavenge. —
That's what makes her strong; who doesn't want to have a great chance at turn 1 Magnum? You fill the deck with Laguna and other utility while getting whatever resource you need at the time. Good thing you won't be able to include Levy in the same deck. :) —
It's funny, every time someone used Test Run/Scavenge, I assumed they had a second copy of the program in their hand. It is hard to tell on jinteki.net —

"So, hear me out on this - what if, in this age of aggressive disappearances, Noise wasn't in fact the latest to go? What if, before all these missiles went through windows, and wigs got thrown into bins, Noise got taken out by his own clone? What if he knew his cruel fate to be used as a corpsoidal decoy. What if he saw it coming and said 'screw that'! What if this clone outsmarted and subdued the original, Dexter style. What if he tranq'd the punk, glued his hands to the wheel and sent him flying into the nearest wall? And what if, after a few years of keeping up appearances, that 'Noise' just had enough. The real Noise would never retire, but his clone, not wanting to be a slave to the original's lifestyle, has decided to do his own thing, and THAT'S why he's disappeared. I dunno man, it makes you think..."

"Would you just trash the damn card, already?"

(Game talk: It's a fun reset card. Probably not the best, but the idea of setting up some Data Foldings a Shadow Netand saying 'you'll never take him alive, suckers!', before clicking back a Levy AR Lab Access is still incredibly fun)

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