Okay, nobody has done it yet (at least in the reviews section of NRDB), so I'm going to stand up and say it--I hate this card. SSOOO much do I hate this card.

Oh, I'll completely admit, I've done very little research with it myself. I've never played with it in my deck. I couldn't even tell you which data pack it came out in. And there, now with all of my credibility gone, let me explain.

Ahem. breaths deeply

WASN'T NGO FRONT ENOUGH!?!? Look, I get it, I get it. The corps needed something right? NGO Front, an absolutely obnoxious, influence-free, fits-in-nearly-any-deck, agenda-appearing, pseudo-trap-baiting, almost zero-risk to activate~ability whenever I want~ability (to the point where people are actually HAPPY to slot Interdiction which is just mad), was still a card that had its place. Right? I mean, I didn't like it, but I didn't have to. It brought something new to Netrunner that arguably, the corp was lacking. But then. Then. THEN struts in Rashida Jaheem, with her bulked up armor gear, fancy track pad and smug face that just wears the expression of "That's right. I just shat in your toilet and didn't flush. What are you gonna do about it little boy?"

Because now it doesn't matter if the card was advanced or not--there is a 0-influence asset out there that will screw you over. Now every corp has access to an influence-free pseudo-Black Level clearance that they can have all 3 clicks to react to. But that's not what really chaps my grits--it's the fact that just like NGO, Estelle Moon, Commercial Bankers Group and that toy peddling bastard Jackson (rest his soul), the corp can near-brainlessly put this single card down and put the runner in a no-win situation. It's not hard to put this thing behind ICE (I mean, it's going to be gone the next turn, so scoring servers are A-OK to drop this in, as long as you don't already have agendas in hand) and suddenly the runner is either forced to run it for fear of a 3/2 (and losing all the resources required to break in to get it) or they strategically let it be (perhaps they believe it to be a 4/2 or higher) in which they get punched in the face by the corp gaining 6 clicks worth of tempo. This all wouldn't be so bad (HB's Clearances do a similar thing, and while I hate them too, they are counterblanaced in that the big ones cost the corp their turn) except the corp spends 1 click to do this. One. Stinking. Click.

For one click, they offer the runner a decision. Blow resources to trash it for nothing, or allow the corp to gain a net 5 clicks of resources. (And yes, I know some geezer will be in here yelling at me for comparing a click to a credit but shutup for a moment, you know what I mean). I wouldn't care so much if this was a combo piece, or situational, or conditional--but it's just not. It's a single card. Heck, even if you install this in a blank-ass remote, you're still up tempo-wise by one credit when the runner spends one click and a cred to trash it.

"Oh, but the counterplay is to run HQ/R&D and trash it!" I hear some enthusiast shout. That's a straw-man argument for any card with a low trash cost. I mean, am I supposed to somehow precognitively know that the corp has this card in hand and know that I will hit it? Come on.

No, at the end of the day, Rashida Jaheem does indeed get the job done and then some. I just wish she did it in a bit more of a creative manner.

...and don't even get me started on CtM.

8
Cards like this are why I won't play competitively. And so many ways to tutor her if that's your thing. —
It’s hard to say at the moment the level of impact this card will have on the meta long term, imho. It certainly is a universally applicable card that most corps will consider, but whether it is broken, or even hugely above the power curve is a bit hard to tell. The game has sped up in general, and that means the best runner decks right now push harder earlier. It seems to harken back to the old days of “run early, run often”. When Temujin was a thing, runners could sit back a little and cash up on poorly defended servers and build a rig for a strong mid to late game push, now with Temujin gone, runners seem to force some ice rezzing, and poke earlier to cause tempo loss for the Corp. I prefer this line of play myself, and Rashida gives the Corp a way of bouncing back from that sort of play. That’s not to say that’s a good thing, because tactical runners should be making educated guesses and running servers, that’s good for the game, but does the Corp need a way to recover from that a little more, I’m not sure yet. I don’t know if this card is broken, it’s certainly a bit above curve, but whether that warps the game over time for good or bad we are yet to see. —
Also, Diversion of Funda is about to become a thing. Corps may like a way of regaining tempo after being slapped with one of those early game. —

Comparing this Ambush to its Kitara counterparts Tempus and Forced Connection, I think this one comes out on top. Let's discuss why:

1) Highest base trace strength of the 3 Ambushes PLUS it's in the faction with all the trace-boosting (i.e. NBN: Making News, Primary Transmission Dish, etc.)

2) Does not give the choice to the Runner like Tempus so the corp can choose the most painful card to bounce such as a Dhegdheer hosting a Mopus or a charged-up The Turning Wheel or Net Mercur

3) While 2 tags or a brain damage will hurt, Intake in your scoring server along with NGO Bait can open up a big scoring window for yourself next turn that Tempus and Forced Connection can not

The downsides of NBN's newest Ambush are significant however. It has the potential to do nothing if accessed turn 1 or 2 and it won't set up a win condition on its own like 2 tags can. Its 3 influence is hefty but it shouldn't matter since it'll likely only see play in the new NBN bounce-to-grip archetype that's been fleshed out this cycle. Overall, I'm willing to give it a shot even if its only use will be draining the Runner of 4.

While the actual play-ability of this is dubious, this seems like a pretty fun card.

Pros

Tax: Warden Fatuma usually taxes the runner a credit for every bioroid ICE, unless they are running last click, which makes them vulnerable to Ikawah Project unstealability.

ID Synergy: Haas-Bioroid: Architects of Tomorrow, Haas-Bioroid: Stronger Together, and Seidr Laboratories: Destiny Defined, employ numerous bioroids and Seidr in particular likes the click drain Warden Fatuma creates.

High Trash cost: Most runners don't want to trash a 5 cost asset.

Cons:

Relatively low impact-Click loss is annoying, but not huge, and the credit tax can be more or less shrugged off by rich runners

Only affects bioroids: Many HB decks employ other ICE like Architect or Seidr Adaptive Barrier, which are unaffected.

Note how good Fatuma makes Fairchild 3.0. Other 3-sub bioroids benefit immensely from the Warden too - I'll be trying to make her work with Ichi 1.0/2.0 and Heimdall 1.0/2.0. —
Also benefits Mother Goddess and helps Loki if by itself. —
Not sure it really helps that much with FC3: runner will just triple click off the original subs and then the Warden’s won’t do anything useful. —
Ah yeah. Guess it's better with 2.0 bioroids with 2/3 subs. —
Note that Loki, when copying a Bioroid, would actually get two extra "lose a click" subs compared to without Fatuma. —

Standard Procedure is a very good card. Allowing for a hand-snoop as well as profit, Standard Procedure has a number of benefits.

Pros

Making bank: At 0 cost, and 2 credits per hit, the runner having at least 2 of the card you named, most likely Event or Resource, puts this in Hedge Fund range, and 3 hits is better than a Restructure.

Plan Ahead: Looking into the runner's hand tells you what tricks they might have. Combined with other tools like Kala Ghoda Real TV, the Corp can tell exactly when they have a scoring window.

Targeted Removal: Standard Procedure offers an absolutely brutal combo with Salem's Hospitality. Using a Standard Procedure and following up with the Hospitality offers a counterless way to take away the runner's tools.

Cons

Requires a successful run: slow runners may interfere with playing the card

This reprint of the now-rotated Surge is ideally designed to prevent lockout for those heavily relying on the new virus breakers Yusuf/Musaazi. Note that this can put 3 virus counters on to any installed Runner card (not just programs) so even if you lost your virus breaker on the previous turn, you can still contaminate a part of your rig now to be used later (i.e. empty Friday Chip).

Things that Contaminate can do that Surge could not:

• Get a purged/fresh-installed Aumakua/Yusuf/Musaazi going without needing to make a run

• Be able to gain net 5 from a purged/used/fresh-installed Consume without trashing a Corp card

• Get a purged/fresh-installed Datasucker ready without needing to make a centrals run

• Install and mill 2 with Gravedigger without needing to trash an installed Corp card

• Re-supply a used Imp for more trashing

Do note that I keep writing fresh-installed or purged because Contaminate can only vitalize cards with no virus counters on them. If your 3-counter Aumakua is having trouble with an Archer, Contaminate won’t help a bit. In that way, Contaminate can be a bit of a liability when you’re having to hold it in hand until a purge finally comes. It’s a good card in conclusion but virus decks often have many cards that dissuade the corp from purging (i.e. Acacia, Fester, etc). Therefore, if you're using Contaminate, you better have enough virus pressure to actually force the Corp to purge otherwise this could be sitting in your hand for a while. Lastly, don’t run this with Progenitor, just don’t.

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P.S. 1st Trypano, 2nd Contaminate, 3rd Knobkierie run, 4th Hivemind for instant-trashing shenanigans.