As a long time Sunny player, I am incredibly excited she is getting more support. And in this pack, the card she gets is a weird one.

After spending 2 clicks and winning a trace, you get to take a peak at the corp's entire hand. That is great on itself, as knowledge is power. But not only that, you get to send 2 cards back to R&D. In a way this card works somewhat similarly to Utopia Shard, disrupting the corp's hand and throwing a wrench into any plan they might have had. Brutal, especially against combo decks relying on Hard-Hitting News. Biotic Labor, etc.

The downside is though, while Utopia Shard could potentially hit agendas, which you then could go grab from a potentially ill-defended archives, White Hat requires you to run a now slimmer HQ again. If you can follow it up with a Legwork that is definitely a powerful play, albeit slightly situational.

Also, don't even think of playing this card outside of Sunny, with its dependence on high link AND 5 influence cost to boot. This is definitely mummy's party.

Is White hat good? For sure. Good enough to see a ton of play? Eehhhhh, we'll see. I don't think it will turn Sunny tier 1 overnight.

Now Black Hat on the other hand though...

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Oh I think this adds huge pressure but it definitely pushes —
..before I was so rudely interrupted ... Sunny down the Power Tap route. Ideally you have some combination of Jak and Turning Wheel so you're forcing the corp to double ICE every central otherwise you Nexus in, power tap and you still have 4 clicks left. White Hat, get paid, and shuffle away any key cards the corp was saving. (Sunny often dies to fast advance but not now.) Even without a Legwork you have massively changed your chance of stealing an agenda from HQ. The threat of this is going to have a huge impact on how the corp manages HQ. —
Click 1: Play Black Hat, Click 2: Run RnD, Click 3: Play White Hat, Click 4: Run either RnD or HQ, depending on if White Hat found agendas. This is a brutal turn. —
While White Hat will have a decent combo with Black Hat, I honestly don't even know if Sunny will keep slotting White Hat when it releases due to how broken Black Hat is. Here's a turn for you: Black Hat, Black Hat, Deep Data Mining, Rip Deal. Take back those three cards and two other events you like while you're at it. Or you could just run HQ instead and access 14 cards in two runs. That kind of game-winning power makes it hard to justify playing White Hat on a Black Hat turn. —

No doubt about it, this card is fantastic and you're going to be seeing it a lot before too long. If you're not sure why, then you're probably new to Netrunner, so allow me to explain:

Corps can win in two ways, agenda points or kill. When it comes to the latter, while there's three types of damage (meat, net, and brain), you'll really only ever see two of them in a serious competitive setting--Sorry brain, you're expensive and less useful than you immediately seem. When it comes to meat and net damage, they're dealt in two different ways. If meat, then the corp is going to land lots of tags, because that's the only way to turn on their ability to do so, at least to reliably threaten a kill. When it comes to net, they're likely to give you a ton of tiny cuts, with a few big ones here and there (or at the end of your deck) to try and finish you off, or at least create a tempo swing big enough to do something nasty, like score. There's exceptions abound of course, but once again, in a competitive setting that's what you're likely to see. It's reliable, it's established, it works.

Now, there's more than a few cards out already that help protect you from the dangers I just described. Misdirection and Deuces Wild are excellent at removing tags suddenly when the corp thought they had you right where they want you, and Sports Hopper and Jarogniew Mercs can either make your hand too big to frag or just plain take the hit for ya. When it comes to net damage, every Jinteki player alive already knows how awful it is to see a Feedback Filter or Caldera. So if there's already so many good solutions, why am I so confident No One Home will become popular? BECAUSE IT'S SO DANG GOOD, WOW.

Misdirection and the Mercs are good, but they're both specifically for meat and pretty silver bullet-y besides. Same for the Filter and Caldera with net damage, with the added problem of the both of those cards being pretty darn expensive to make use of; if you don't have the strong econ, good luck using those more than a handful of times.

No One Home has none of these problems. It's zero credits to play (and theoretically to activate as well), so it'll never be a tempo swing; if you've got the time and you suspect death, there's never any reason not to slap this down. It's only one influence too, which means that any runner of any stripe can make use of it. But most importantly, it doesn't just protect against one of those types of kill. It protects against both. Whether the corp is planning on giving you a hard hitting tag storm or annihilating you with a Ronin, No One Home protects you. Sure, they can circumvent it with a strong trace, but good luck with that corp, you just spent a ton of your credits and clicks trying to make it land in the first place!

Heck, they don't even have to be trying to kill you with meat damage. If they're just trying to tag and punish you, it stops that too! NBN: Controlling the Message got ya down because you just trashed a Mumbad Virtual Tour? Well you may not be able to avoid the ID tag, but you can avoid the two tags you'd get from AR-Enhanced Security, and that's undeniably valuable.

Now sure, it does have some downsides. It's a resource, and a zero cost one at that, so it's vulnerable to a fair amount of cards, cards you're likely to see at least one of at your local tournament. Plus, if the corp is at a 100 credits and you're at 10, it doesn't matter how many of these you've got slapped down--Say your prayers.

Still, do you want protection from tags, meat, and net, all in one place, that's easy to use and way less of a silver bullet than every other option? Just remember that when the corp comes knocking, there's No One Home.

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I'm glad you pointed out its downsides. Best Defense is already used a lot for SacCon and Tapwrm hate and this card just got added to the list. There was another downside that you forgot to mention and that is that the card is limited to "first time this turn". Aka the runner is put into a hard decision when the corp SEA Sources click 1. Use NOH right away? Or let it be trashed click 2 for the HHN click 3? —
One thing this does differently than other tag hate is protecting you from tags on the corp's turn. Citadel Sanctuary, Crash Space, Deuces, Misdirection, all amazing cards. Buuuuut, they won't protect you from Sea Source into Exchange of Information or All-Seeing I. Before this we had On the Lam, but this card is strictly better because it prevents any amount of tags/net damage, unless you can't outmoney the corp. —
Oh also, this is absolutely nuts in Sunny —

Step 1: Threat Assessment (If they take the 2 tags, this is where you surprise BOOM! them).

Step 2: Slap an Aimor on a central server. Preferably Archives with a couple of Breached Dome in there.

Step 3: An Offer You Can't Refuse.

Step 4: Profit???

--

Silly jank aside, I don't see this card warranting deck slots in any deck besides Jinteki grinders and Skorpios, and even then I'm very hesitant to conclude that. It beats Data Mine and new Mganga in terms of gross cards trashed, which is the number grinder decks care about. However, it is more susceptible to AI breakers (1 and 1 virus counter for Aumakua for example) than the other two and AI are becoming a staple in every runner deck these days. It's unfortunate that a card that received great artwork and even better flavour text will probably not see a lot of play.

This card says "Trash Aimor.", as in "You, the Corp, must trash Aimor.". That has nothing to do with enabling Threat Assessment, because Threat Assessment asks, if the _runner_ trashed a corp card during their last turn. And An Offer You Can't Refuse also has nothing to do with enabling Threat Assessment, because Threat Assessment asks if the runner trashed a corp card during _their_ last turn, not during a run you enforced on YOUR turn. —
I think the point is you use Threat Assessment to put a card on top of the stack, and then force the runner to run Aimor using An Offer You Can't Refuse, thus trashing the card you just put on the stack rather than letting the runner draw it again. As the review says, silly jank. —
Oh, okay. Totally got that wrong. That's janky, but doable. —
Yeah I'm sure a way-less jank play would be to just use Wake-Up Call to remove that critical piece of hardware or non-virtual resource. No luck with programs though. —

This card was a huge design mistake. It has warped the meta so hard that barriers are all but non-existent. Why put a barrier in your deck when you can just play another etr code gate that is more taxing and probably has a facecheck punishment to boot?

The fact that this card was still allowed to exist after MWL 2.1 shows that Boggs actually doesn’t know what he’s doing, and it scares me.

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One of the chief issue's I've seen be raised is that Paperclip's replacements in Anarch don't really compare too well. BlacKat can be very efficient (with stealth support), and Morning Star is awesome when (if) you get it to work. Yusuf needs even more support and is vulnerable to purges, and then there's what? Berserker? Nfr? —
Barriers and their counterpart Fracters are in a weird design space right now. Barriers have historically always been the cheapest-to-rez with a solid ETR at the downside of being easy-to-break (see Corroder in Core 1.0). As Corroder's popularity skyrocketed due to its flexible nature and great numbers, many played it. This obviously led to corps deciding whether to include barriers solely on how they fared vs. Corroder (see Eli 1.0). Eventually, we got to a point where unless you were Blue Sun, there was no point in playing mid-to-high rez costs for high-strength barriers as gearcheck barriers became the norm. In response, we started seeing nastier barriers being released that actually had facecheck penalties which went against the historical norm for the subtype (see Bulwark, Tithonium, Chiyashi). Those expensive barriers still see tons of play today but imagine how runners would get past them without Paperclip now that Corroder is gone. Practically all of Anarch’s remaining fracters are quasi-fixed-strength except for BlacKat (and Yusuf?), which would still struggle against the expensive barriers without a proper stealth setup. I can’t defend Paperclip, you’re honestly right that it should never have been designed (the install-from-heap is overkill) but barriers/fracters may be stuck this way. —
I see my opponent toss all his Paperclips in the bin. I then rez a Black List behind an Paper Wall. This has stopped many in my local meta. Paperclip is not all powerful. —

I have a question about the effect of this. 1. Does it have an effect on the runner's entire card ? if so 2. it count Virus Breeding Ground' s virus counter ?

Margins to fill the cell.

Margins to fill the cell.

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Yes, it works for every virus counter you remove from every card, including Virus Breeding Grounds, Incubator, Friday Chip and whatever else has virus counters on it. —