What's the opposite of netdecking? Bad decking. Demo run is the bad deck king. Demo run is best used for style points and to see if you really can win the game in one turn. With +click cards and +access if you can hit R&D every click with a demo run or two in hand you either win the game or cripple the corp via mass trashing critical corp cards. Of course, while you're assembling your big run the corp can win the game playing like a normal person, potentially twice. Trashing 10+ cards off R&D is really funny though. Binning the HQ can also produce a few giggles but it isn't a crowd pleaser like dumping R&D where it belongs.

Six years ago I was surfing Amazon looking for games. I've always loved board/card games and was looking to start a collection of "real" games. Games that the developers had actually put thought into. Games that were focused on more than just the roll of the dice. I ended up buying Ticket to Ride - India: Map Collection Volume 2, Thurn and Taxis and one other game. The game had cool looking artwork, a fun theme and looked to be amazing amounts of fun. It reminded me of old trading card games I had tried to get into in the past. This game of course was Android Netrunner.

I was not disappointed. Everything about the game was excellent. The asymmetrical game play, high-stake gambles, and exciting card combinations. Sadly, I didn't get to play it very much. I've never had the time or even real desire to play competitively. Not too many of my friends were into that kind of game. I purchased cards up to Honor and Profit before stopping. It sat sadly on my shelf while I looked longingly at it. Then a friend of mine found something. OCTGN; a way to play Android Netrunner online against other players. My love was revived and I spent a ton of time playing Netrunner again. OCTGN worked pretty well, but it was far from perfect. Eventually I found netrunnerdb.com, a place where I could read and write reviews of my favorite cards, along with finding cool ideas for deck building. The site continues to be one of my most frequented. I saw mention of another site, here on netrunnerdb; the site was jinteki.net. For months I just assumed it was another site similar to this one. When i finally actually visited it, and was sad it had taken me so long. Jinteki.net is so great. A strong player base, dedicated coders, and a perfect place to play Netrunner anytime.

Today 6/8/18, I stumbled upon a sad article in my Google news. FFG's license on Android Netrunner is expiring and the game is coming to an end later this year. Reign and Reverie will be the last content added to the game. Why can't this license be renewed? I don't know. I wish that the game would continue forever. I have taken breaks from the game over the years. I currently haven't played in a few months (curse you, Rocket League). I've definitely done my share of complaining. But really I've always loved the game. I hope to continue playing on jnet for years to come.

Thanks to the developers and artists and all others who made the game possible. Thanks to the people behind jnet, netrunnerdb and other fan sites. And thanks to the Netrunner community.

FFG rarely prints strict upgrades to previously-printed cards but that's what Amina feels like to the now-rotated Leviathan. We can compare the new icebreaker to the 2 main Criminal decoders right now: Abagnale and Passport, which both have the exact same paid abilities (excluding Abagnale’s trash-can).

DISCLAIMER: I won’t be comparing her to out-of-faction decoders, specifically Shaper. This is because I see Amina staying in blue decks only, due to its big 4 influence. Sorry Anarchs, you’re stuck with Black Orchestra until Cradle comes out.

1 to break 1 vs. 2 to break 3

Amina’s ability may as well read 2 to break all subroutines since the only code gates I could find with 4+ subs naturally were Fairchild and Macrophage (exc. Loki), both of which aren’t that pervasive in the current meta. And with so many big bullies at 3 subs (DNA Tracker, Fairchild 3.0, Mausolus), you’ll be glad to pay a less every time.

2 to boost 2 STR vs. 2 to boost 3 STR

No-brainer.

So let’s get to the elephant-in-the-room: Amina’s big 7 install cost. A vanilla install of this will almost always lead to a huge tempo swing so cheating her out with cards like Credit Kiting or Retrieval Run are highly recommended. Ideally, you also want to see her early so that you can get the most out of the card’s econ-drain ability. Amina is not for every Criminal player but with econ denial being pushed as the main blue archetype, I think she’ll find a comfortable home in many upcoming decks.

Besides, who wouldn’t want to break FC3, DNA Tracker, or Mausolus for 4?

It doesn't sound so bad when you pay 4 credits to walk through the really big code gates, and having the corp lose money while doing this is very criminal. Definitely a candidate for criminal decoders if you plan to run a lot. —
With cards like Diversion of Funds you can combo for a 5 credit swing and keep the corp poor if they put a code gate in front of HQ (which I think any corp playing a crim should avoid). It is also possible to combo Credit Kiting to install Amina, and having Thunder Art Gallery and Crash Space installed could potentially get you another cheap or discounted install. —

It's Account Siphon again, what more do you want to know?

The additional cost of a click and a credit to play, plus the full 5 influence it now costs makes this a criminal card through and through, and without the tag "drawback" it lacks the synergy with Counter Surveillance decks.

Honestly though this is just a much better, balanced version of Account Siphon. It still does the most criminal act there is: directly stealing money from the corp, but with less of an economic swing, and the implied cost of having to remove tags has been converted into a simple extra click. There's not really much else to say. It's a good corp-manipulating, economic card. If you were around pre-rotation you already know this. Otherwise, you're about to find out why you always defend HQ turn 1 against criminals.

Some notable interactions:

Gabe: As is tradition.

The Shadow Net: For every agenda and Fan Site in your score area you get to play one of these like old times.

Ixodidae and Amina: Draw every last credit you can out of the corp.

Comet: Play 2 for 3 clicks.

Encore: If you can pull it off, you get a whole turn to play two of these babies.

Same Old Thing, Trope, Levy: Someone make this happen again.

63

Anyone who’s played Caduceus enough can tell you full well how often an unpumped trace-2 ETR subroutine is unsuccessful if fired. Given that nowadays, many runners are packing link due to dangerous threats like Exhibit A or Exhibit B, that trace-2 ETR can end up costing the corp a lot more than they paid for. However, anyone who’s ever played Resistor can tell you how often their trace-4 ETR subroutine is successful (if not broken) and how valuable it is at a great rez cost.

My point is that Surveyor is valuable as soon as soon as you can get X = 4 (making Surveyor have ICE/trace strength of 4). This is because it immediately makes the (arguably) top 4 killers in the game very, very sad:

• Out-of-range for Mimic without support

• 5 creds for Na'Not'K (which will never have more base strength than Surveyor as long as X > 2)

• 5 creds for Mongoose

• 6 creds for MKUltra

This is pretty good at a 5 rez cost and letting both subs fire can be expensive to pay through (Power Tap builds aside) or game-ending. There is a catch, however – Surveyor needs support from an additional piece of ICE to get X = 4. Which makes Surveyor quite difficult to play early game since it’s got a huge upfront of having an additional ICE installed + its own rez cost of 5. The immediate synergy that comes to mind is pairing this bad boy with Jinja City Grid or other installation-support cards.

But what about when X > 4?

Mongoose is awkward since it only boosts cleanly to odd-number strengths while Surveyor will always be at even-number strengths. This means Mongoose will be saving 1 credit from its break subs ability but will be losing 1 credit from having to over-pump

Na'Not'K will always require at least one pump at its awkward 3-for-2 ability and will require one more pump for every additional pair of ICE on the server

MKUltra is in the same bin as Mongoose since it only pumps cleanly to odd-number strengths. It’ll require X/2 pumps to get past Surveyor and that really gets out of hand as soon as X = 6 or more

Mimic, git gud kid.

TL;DR

Cards like Surveyor are the finale in the Kitara cycle's plan to rejuvenate the Glacier archetype (although ICE destruction being back is a thing so maybe not). It's also an easy target to splash into other Glacier builds at its 2-influence cost. A good face-check ICE, a better taxer as soon as you can make X >= 4 but one that should not be used for more rush-based play. Just don't let Security check on Surveyor.

I may be misremembering, but didn't the recent interview with Damon make clear that he is responsible for everything until the end of this cycle? Meaning Boggs had nothing to do with this... —
I’m not sure about your understanding of the X. X = [number of ice] x 2. So Surveyor’s X is 2 by default, and an additional piece of ice on the server would make its X = 4. I’m pretty sure everywhere you said “X = 2” (“Surveyor needs support fromyou mean X = 4 —
Accidentally hit post before finished editing :\ —
Ah good point. Will edit. —