Owl - It is eyes just keep following you.

Dubious apostraphes aside, let us consider the virtues of Owl for a moment. First and foremost - It's thematically excellent! Owls are known for their silent flight, and this thing glided so silently under the radar that I even forgot what cycle it was in.

Now, on to practical stuff. Adding to the stack instead of trashing seems to be an increasingly useful effect. As well as getting around things like good old Trash'o'Cube and borking fat witchy stacks, the added click and credit(s) hassle is not to be underestimated. In edge cases, it can also throw a (mini, meccano-sized) wrench into decks that have a lot of shuffle effects. Can't go tutoring stuff quite so easily when you have something valuable on the top, huh? Not to mention it's also very useful when, ah...

Honestly, I just like owls. Never mind the mechanics. Owls are cool. Owls are good. Give one a home. Put an Owl in your deck today!

Yours Twootingly,

Definitely not an Owl ((@v@))


I've been playing around with Laamb since it was released and found it to be quite the good fracter, so imagine my surprise when I discovered it's not Paperclip.

There is currently no piece of ICE in the game with a strength greater than 8 (RIP Wotan), so with Laamb you can get used to paying for ICE with 2, 5, or 7, depending on whether the ICE is a barrier and if it has a strength greater than 2.

As a support breaker, it's fantastic. It's pretty much an AI without all the hate. Get this bad boy out early and you can contest any single-ICE'd server as long as you have 7 in the bank. Mid-to-late game and you don't have to worry about any pesky traps or other shenanigans.

That's less interesting, I think, than having Laamb as your only breaker. Unlike it's counterpart Engolo, this one can let you surf through any ICE protecting a server for 2 a piece. That's right, pile on the economy and make one beautiful glory run each turn. With the right set up, you can start making a profit on the weaker servers.

Oh yeah, and Wall of Static sucks.


I played with Bacterial Programming for the first time tonight in my Punitive Evolution deck, and for the love of Apex this card is out of control.

The specific play that sold me on it was discarding two copies to Archives (it was a calculated risk) and the Runner stealing both (0-0 -> 0-6), letting me draw 14 cards.

Ponder on that for just a moment. Seven cards is a lot of cards, but fourteen? That's... that's a lot more than a lot of cards.

At that point the Runner knew for sure a Punitive was coming up, so they moneyed up, but it wasn't enough.

Mandatory draw up to twenty cards.

Click one, Punitive Counterstrike, no boost. Runner spends half their credits to avoid 6 damage.

Click two, Punitive Counterstrike, no boost. Runner spends their remaining credits to avoid 6 damage.

Click three, Punitive Counterstrike, no boost. Runner is dismayed at the sight of the third Punitive.

Runner is eviscerated.

For a more serious discussion of why it's good, it's a 5/3 with a hugely swingy effect that happens regardless of who gets the agenda. Being able to put seven whole cards wherever you want them is a huge boon, and I'm sure with even the slightest bit of creativity, seasoned Jinteki players will be able to get loads of mileage out of this card.

Give this one a whirl sometime, just the once. You'll be glad you did.

Gbahali is the counterpart to Kongamato, with its only differences being that it hits the last subroutine rather than the first, and that it costs one more credit to play.

You play both in the same way - either drop it on the turn you need to access something to bamboozle the Corp, or leave it on the board as a threat to force them to ice more aggressively.

I think Gbahali costs the extra credit because there's more ETR subroutines in last position than first? Enigma comes to mind, and I vaguely recall a bunch of Jinteki ice that has "Do X damage" and "End the run" as their two subroutines.

At any rate, both Gbahali and Kongamato are excellent cards that can squeeze you through a stack of ice in a pinch.

Kongamato is a wonderful resource that acts as a powerful access-enabling tool. It's cheap to install, free to use and doesn't care about ice type. Of course, it's only good against certain pieces of ice.

I find there's enough use cases for it to be worth including, since you can always use it to save money in the worst case.

It's also virtual, which means it's usable in the tentacles of Our All-Consuming Overlord! You can use it for its intended purpose, or if you don't need it you can ID it and sell it to Aesop or your pet bug.