Turtle Bomb

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Thike 1080

I'm not sure why this image was made.

This is the latest version of my vanilla Adam deck. I'm obsessed enough with our bioroid buddy to have about 6 ideas on the go, but this is most "reasonable" and "no-nonsense" of them. You can see the pre-Logic Bomb version here. I've tried a whole bunch of variations since -- Film Critic, Drug Dealer, different rigs -- but this still feels the smoothest of them. It was a pretty simple conversion once the amazing Logic Bomb came out: remove the three weakest cards, add in 3 Logic Bomb. I'm pretty sure any fewer would be a mistake.

Some playstyle notes:

  • I like to play pretty aggressively, in the early game. The ideal opening hand always has an Aumakua in it, followed by a Logic Bomb or a source of credits.
  • The exception is, of course, HHN decks. Be cautious, money up, the usual.
  • Logic Bomb is great. Especially when your rig is often just an Aumakua. It enables you to be way more aggressive, can save cash, can help you recover from a purge, or just surprise a corp. I might even argue that it's a bigger deal than Emergent Creativity, but that's not a useful discussion.

Some tough choices/flex slots:

  • You have 5 slots for Multithreader and RNG Key. They're both great. RNG Key x3 is viable because getting it down turn 1 is amazing, but after that is useless. Multithreader x3 is great because it's huge econ and great Emergent Creativity fodder. I'm not 100% on which to go down to 2x on, but I think the current setup is correct.
  • Retrieval Run is your flex/tech slot and influence. Ret Run is great with all these Femmes, but I could see using it for a lot of other things. Some options: some sort of anti-tag tech like On the Lam or Misdirection, return to the always amazing Stimhack, extra Datasuckers, Maxwell James, Hunting Grounds, Rip Deal, Contaminate for Squritle, Falsified Credentials, a return to the Drug Dealer/Dr. Lovegood package (if you can find the slots).

That's it! Have fun and long live Adam.

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