Core 2.0 Teaching League (1st)

Most Wanted List
NAPD MWL 2.1
NAPD MWL 2.0
NAPD MWL 1.2
NAPD MWL 1.1
NAPD MWL 1.0
Rotation
Deck valid after First Rotation
Tournaments
S3C - Online Core Only Tournament #1 of 49 SpaceIce
Brighton - Revised Core Tournament #1 of 8 leachrode
Card draw simulator
Odds: 0% – 0% – 0% more
Repartition by Cost
Repartition by Strength
Derived from
None. Self-made deck here.
Inspiration for
Core 2.0 Teaching League (1st)
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SpaceIce 168

Corp deck for @FightingWalloon's teaching league where it didn't drop a game. Threw this together in the first week and made zero (0) changes afterwards, even though 3 Trick of Lights is definitely the right call. Lots of cheap ice for rushing behind, and then either Tollbooths, Tricks of Light, or *****mind games***** for the mid/endgame. Mostly it's just a matter of going faster than they can install all their expensive breakers.

Other thoughts:

  • Hokusai probably doesn't do enough.
  • Neural Katana sucks, but you gotta have something mean. Probably would've been better to find room for Rototurrets, especially because they have an ETR. Ichi did some nice things in a couple of games though, and is never blank in a core set environment, so I liked having one around.
  • I love Yagura. No one can convince me this isn't the best ice.
  • The one off Ronin got a surprising amount of kills (1), but 2 or 0 is probably the way to go.
2 comments
15 Apr 2018 prot

I have a hard time seeing the, what seems to be, brilliance in Yagura that you see. Can you elaborate on how you love it so much? Seems I must've missed something and i'm always interesting in learning something new :)

I'm thinking; it's cheap... and good as a first off ICE. But later on in the game? Just as a filler or are you using a combo with another card?

16 Apr 2018 SpaceIce

No particular brilliance, just a pet card that I enjoy. It is good though in this deck, reasonable facecheck, protects R&D well, 2 to break for 1 to rez. Keeps a rushy deck spiky enough that runners need to keep their head on straight. In a deck that tries to go pretty quick sometimes it's all you really need on R&D. Also in this tournament someone tried to index me through a Yagura without breaking it and I think tying to figure out how to stack the deck so he could come back through next turn to steal nearly melted his brain.