Okay this is a really weird agenda, but I like it. As per the UFAQ, both players now have the ability to trash each other's cards. This agenda went from a staring contest into "Let's kick each other in the nuts until one of us gives up". Now the standard play would probably fall into one of four categories.
The runner trashes a piece of ICE. You trash one of their breakers. They give up and you get a Green Level Clearance.
You have some throwaway cards so you can keep the Rochambeau contest going. They give up and you get a Green Level Clearance.
Both players say "fuck it" and keep going until neither of them have a board state.
3 of these scenarios are generally favorable to you. You get a GLC and Archer/Tithonium fodder. Great! Unfortunately you probably lost a piece of ICE in the process. Bummer. Now I think that's what differentiates this from Hostile Takeover. This is a Mid Game card. In the middle stages of the game, both players have their board states more or less assembled, but the runner is still missing a critical piece from going into the late game domination phase. During this part of the game, the runner will must likely hesitate. Do they trash your ICE? What if they lose that breaker they tutored for last turn? This card leaves the runner a choice. A hard choice, something Weyland has been getting good at lately. Overall I think this is an interesting agenda, and an almost autoinclude for any Weyland player who wants to rez Archer. One tactic is to neveradvance this with a Midseason Replacements or Hard-Hitting News threat. Then they have 0 points and 17 tags! yay! And if they leave it alone, you can replace whatever ICE thry destroy when you score it and kill one of their cards!
EDIT: Another noteworthy combo is that the downside can be mitigated with a few well placed Warroid Trackers