So I've played quite abit of this ID and i think i get it so lets get it out of the way is this better than PE. The answer is no, because it's not PE... nor is it trying to be... it's different. The first instinct is to go for alot of 1 point agendas PE style but really that doesn't work well it triggers the ability alot but all they will do is remove the tag or take meat damage when they feel they don't need the cards and with so many agendas getting ICE is gonna be hard. plus Weyland doesn't have traps in faction unlike Jinteki.
So then i tried going the other way all 3 points and you no what it did very well winning most games and usually very quickly with a kill and the odd very long game through points. The trail of thought was that no matter which option they choose it made it easier for me to kill them either with Punitive or Scorched and your more likely to have thoughts cards because it'll take some time for them to hit the agenda in the first place. The problem occurs tho when you can't get the kill in that situation you end up sat their for ages with no real way out hoping they just make a mistake to end it.
But after playing with it both ways i came to the conclusion that the id is actually supposed to just be played like a normal Weyland ID the usual agenda's with a kill condition built in as a back up plan and the ID will make that plan easier to execute. So way not just play any other Weyland ID well because this ID helps you when you need it the most. It helps when your losing agendas and can't score it helps get you back into the game when all seems lost. On the flip side it dose nothing when your winning, but who cares that's when you need help the least right? If anything i feel this ID is best suited to a Supermodernisum style rather than the PE style of deck.